A | AIToolbox::PolicyInterface< void, void, Action > | protected |
AIToolbox::Base typedef | AIToolbox::Factored::Bandit::PolicyInterface | |
AIToolbox::EpsilonPolicyInterface< void, void, Action >::Base typedef | AIToolbox::EpsilonPolicyInterface< void, void, Action > | |
epsilon_ | AIToolbox::EpsilonPolicyInterface< void, void, Action > | protected |
EpsilonBase typedef | AIToolbox::Factored::Bandit::EpsilonPolicy | |
EpsilonPolicy(const PolicyInterface &p, double epsilon=0.1) | AIToolbox::Factored::Bandit::EpsilonPolicy | |
EpsilonPolicyInterface(const Base &p, double epsilon=0.1) | AIToolbox::EpsilonPolicyInterface< void, void, Action > | |
getA() const | AIToolbox::PolicyInterface< void, void, Action > | |
AIToolbox::getActionProbability(const Action &a) const =0 | AIToolbox::PolicyInterface< void, void, Action > | pure virtual |
AIToolbox::EpsilonPolicyInterface< void, void, Action >::getActionProbability(const Action &a) const override | AIToolbox::EpsilonPolicyInterface< void, void, Action > | virtual |
getEpsilon() const | AIToolbox::EpsilonPolicyInterface< void, void, Action > | |
getRandomActionProbability() const override | AIToolbox::Factored::Bandit::EpsilonPolicy | protectedvirtual |
policy_ | AIToolbox::EpsilonPolicyInterface< void, void, Action > | protected |
PolicyInterface(Action a) | AIToolbox::PolicyInterface< void, void, Action > | |
rand_ | AIToolbox::PolicyInterface< void, void, Action > | mutableprotected |
randomDistribution_ | AIToolbox::Factored::Bandit::EpsilonPolicy | mutableprotected |
AIToolbox::sampleAction() const =0 | AIToolbox::PolicyInterface< void, void, Action > | pure virtual |
AIToolbox::EpsilonPolicyInterface< void, void, Action >::sampleAction() const override | AIToolbox::EpsilonPolicyInterface< void, void, Action > | virtual |
sampleRandomAction() const override | AIToolbox::Factored::Bandit::EpsilonPolicy | protectedvirtual |
setEpsilon(double e) | AIToolbox::EpsilonPolicyInterface< void, void, Action > | |
~PolicyInterface() | AIToolbox::PolicyInterface< void, void, Action > | virtual |